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LIVE BRIEF


Matte Painting
Reference





First Result 007

WALL-E Project
Color Pallet

Mood Board



Reference





Blocking the scene

Heading 6

Final Shot
Christmas Advert Ideas
Idea 1
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Snow man
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Landscape
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Billboard
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Skating down the ice
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Letters falling from the small billboard on the Ice
What we see
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Presents
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Snow
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Christmas tree
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Bright, colorful lights
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Family
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Love
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Music
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Food
Idea 2
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Falling star
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Approaching the ground
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Explosion
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Hole on the ground
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Merry Christmas
Idea 3
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Florian's footage
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Change the environment
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Make use of some particles
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Christmas written
Final Idea
CHRISTMAS ADVERT
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Mood Board (Research Imagery)
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Colour palette
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Storyboard
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Concept Art
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Breakdown of shot
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Shot









Mood-board

Subject: Polaroid snap camera

Color Pallet

Keywords: Moments/ Memorable /Instant /Remember/ Unforgettable
Target Audience: Families & Friends
Softwares
Maya
Nuke
Substance painter

This is an image of how the first shot should look.
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Snow will be falling down and when a snowball comes in contact with the snowman, it will turn into a particle.
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It is as if the soul that was sleeping inside the snowman transferred into the snowball.

The particle will go close to the window as if it was looking at the photos that will be hanging at the other side of the shop window.
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The particle will then move back a little and go towards the window where the light will be emitted from.
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There will be some boxes of presents around the shop and some Christmas decoration hanging.

As it approaches there will be a particle effect that will resemble a Christmas tree and a camera on the desk with particles around a photo taken by the camera.
The particle will then approach the photo while the camera will be zooming in behind it.
Preview Shot
Polaroid Camera
Modelling


I modelled the camera and added materials to different parts.

Polaroid

Created a Polaroid.


Added the assets thats Emilia and Ali provided.
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To see where I would position everything.
Added motion to images that will be inside a polaroid.


I modeled two simply shops .


I modeled a simply lamp.


Used some references thats inspered the overall look of the shops.





I added a skydome and added a hdr images to it.

Added some lights to the scene.

Final Render
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I really struggled with the frame rate, texturing of my assets, the noise on the footage, lighting and the overall composition.
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The time overall structure to complete this task was not good.
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I need to have better time managent and a clear goal.
The overall project was a good learning expirence.
IDEA
MORPHING
3D ASSETS
Tell a small story through morphing.
TIME TAKES ALL PROJECT
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Mood board (researched imagery)
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Colour palette
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Storyboard
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Concept art
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Breakdown of shot
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Shot
Submission will be Week 14: 2 pm, Friday 22nd January.
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The transition of particles effects
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Hands - Having control over the earth
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Pant - Life
Earth or Cracked Glass - represents the earth being fragile as glass
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Craked light bolt - represents broken Ideas
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Hourglass - Represents Time
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COLOR PALETTE

MOODBOARD 01



MOODBOARD 02






To do
Model Object
Rigg - Maya hand asset.
Add Bifrost - Particles effects to models.
MASH - Create a world or cracked glass
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Animate Particles.
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Models







SIMPLE HANDS RIG


PARTICLE EFFECT
Hearth


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