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Introduction to Unity Software 
Second Semester
This week I learned about Unity and experimented with the tools in the software 
GameObject + 3D Object Terrain + Make sure the Terrain is selected + go to inspector and select paint Terrain + select the list under to Raise or Lower Terrain and make use of the bushes to crate the figures  
By following the instructions I was able to create a terrain , use it as a base for my construction 
Standard Assets were downloaded from the unity store.
They contain Assets of things such as water , grass, trees and many more. 
I was able to used them to add some water, grass and trees into my scene. 
Experimentation 
I used some of the techniques  I learned in lesson and from research of my own  to create a simple island to get the gist of it .
Island Project  (Maya  3D OBJ) 
These are some of the objects that I create in Maya  to add to my Island in Unity.  
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                           Some of these objects will be improved later.
To create these objects I mostly used polygon Primitive such as cube, torus and cylinder and used some of the techniques I learned to extrude the polygons , smooth it, fill it , combine it and more.
I made use of the CV curve tool to create the line that was later used to create the glass bottle with the help of revolve tool. 
      Bellow there are some videos of me working on some of my objects                                                           for my Island project.
Unity Island Project 
                           I made use of a picture as reference to create the base for my Island. 
By putting the image a slightly above my terrain, I was able to  use my brush (by pressing shift the left click) to    follow the lines of the image and that allowed for the desired shape to be created.  
Screenshoots & Walkthrough Video 
        
Screen Shot 2019-05-13 at 15.54.42 1

Screen Shot 2019-05-13 at 15.54.42 1

Screen Shot 2019-05-13 at 15.29.54

Screen Shot 2019-05-13 at 15.29.54

Screen Shot 2019-05-13 at 15.52.26

Screen Shot 2019-05-13 at 15.52.26

Screen Shot 2019-05-13 at 16.28.12

Screen Shot 2019-05-13 at 16.28.12

This video Shows a walkthrough of the Island I created in Unity. In the Island there are FXB objects that I create In Maya and imported it to unity. Most of the texture used were imported from Substance painter. I used the knowledge I gain from creating particles in CGI lecture to create a small fire particle for my candle. The skybox was replaced with a asset image from Unity store.         
3D models that were used in the island imported from SketchFab 
 James Bond title sequence
                 
Screen Shot 2019-05-20 at 16.54.00

Screen Shot 2019-05-20 at 16.54.00

Screen Shot 2019-05-20 at 16.54.10

Screen Shot 2019-05-20 at 16.54.10

Screen Shot 2019-05-20 at 16.53.38

Screen Shot 2019-05-20 at 16.53.38

Screen Shot 2019-05-21 at 12.09.07

Screen Shot 2019-05-21 at 12.09.07

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Screen Shot 2019-05-21 at 12.08.51

Screen Shot 2019-05-18 at 15.09.14

Screen Shot 2019-05-18 at 15.09.14

images

images

007 este try

007 este try

Screen Shot 2019-05-24 at 20.36.36

Screen Shot 2019-05-24 at 20.36.36

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Screen Shot 2019-05-24 at 20.34.27

Screen Shot 2019-05-22 at 19.21.47

Screen Shot 2019-05-22 at 19.21.47

Screen Shot 2019-05-22 at 20.03.44

Screen Shot 2019-05-22 at 20.03.44

FINAL 007 SEQUENCE VIDEO
I created a James Bond title sequence by making use of softwares such as Photoshop, After effects and and Maya. 
My sequence shows video that I shot, green screen and 3D Models. In Photoshop I made use of the available tools to give a sketch look to the videos I shot and combining them with a image. In maya I created and put other 3D models I had  together to create I small scene. In that scene I created a camera, used a CV curves tool to create a path for the camera to follow and adjusted the axis. To get the wireframe white and black look I grouped the whole objects in the scene and assigned it to the wireframe shader. 
In after effects I put everything together. I used keylight 1.2 to edit the green screen properly, slow down and fast forwarded some of the footages, made use of Scatter effects and levels. Null objects was used to zoom and change directions in scenes. 
After creating cards shape and choosing some images I imported them to unity and added a code for rotation and took the video to Photoshop to give it a different look. 
I learned about new  things and other that I already had knowledge of. The importance of setting and saving the project properly and where everything that is in the scene should be, using the right settings to render and making sure that the project project that I am working on is in the computer. 
 
 
 
 
 
  
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